namespace UnityTouchTable.Runtime
{
    /// <summary>
    /// 角度处理器
    /// </summary>
    public interface IAnglehandle
    {
        /// <summary>
        /// 当移动时是否更新角度
        /// </summary>
        /// <value></value>
        bool OnMoveUpdateAngle
        {
            get;
        }

        /// <summary>
        /// 更新角度
        /// </summary>
        /// <param name="angle">角度</param>
        void UpdateAngle(float angle);
    }
}